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dwarf weed seed osrs

Dwarf weed seed osrs

Farming, released in July of 2005, is one of those passive, but rewarding skills to train. Just investing a small section of your time into it can produce massive results, which is why it’s worth it. However, with its somewhat complex structure, it can be quite intimidating to know what to do, which is why some players choose not to farm. But we’ve got good news! In this OSRS Farming guide, we’ve compiled the best methods to get 99 farming, and there’s sure to be something to suit you!

We can’t stress this enough – quests are so important for farming! Being a slow and progressive skill, being able to skip a few early levels would save you hours of pointless low-level farming! Here’s a list of all the quests in OSRS which provide farming experience.

Useful Equipment

To make your Farming journey more efficient and enjoyable, here’s a list of the equipment we heavily recommend you get.

Magic Secateurs

Magic Secateurs are one of the most important tools in farming (if you plan to farm herbs, allotments, grape vines and hops). They increase the crop yield of specific plants by 10%, which adds up in the long run. To get them, you need to kill Tanglefoot in the “Fairytale I – Growing Pains’ quest. Once you’ve killed Tanglefoot, simply head to Malignius Mortifier, whom is located south of Falador, and purchase the magic secateurs for 40,000 coins.

The Ectophial is a free teleportation device, which teleports you straight to the Ectofuntus, right outside Port Phasmatys. You might be thinking, why do you even need to teleport to Port Phasmatys? Well, there’s a farming slightly west of the teleportation location, which makes things a lot easier. Otherwise, you’ll have to take significantly longer routes, slowing down your efficiency. To get the Ectophial, you’ll need to complete the “Ghosts Ahoy’ quest.

Farmer’s Outfit

The Farmer’s Outfit (if all worn together) grants a 2.5% experience boost when farming. Considering that farming is a relatively slow skill, any experience gain would be great, and therefore we believe that attaining the Farmer’s Outfit is a good investment of your time. To get it, you’ll need to purchase it from the Tithe Farm shop, in Hosidius. It costs 400 points, which you can get from playing the Tithe Farm minigame.

Explorer’s Ring 2 (or higher)

The Explorer’s Ring 2 (and its’ higher versions) provides instant teleportation to the Falador Farming Patch. With this teleport, you’ll save a lot of time when needing to use the Falador patch, which increases your efficiency in your farming journey. To get the Explorer’s Ring 2, you’ll need to complete the easy and medium Lumbridge & Draynor diaries. Once you’ve completed those, head to Hatius Cosaintus in Lumbridge to receive your ring.

Ardougne Cloak 2 (or higher)

The Ardougne Cloak 2 (as well it’s higher variations) provides instant teleports to the Ardougne Farming Patch. Just like the Explorer’s Ring 2, the instant teleports will increase your efficiency while Farming by a significant amount! To get the cloak, you’ll need to complete the easy and medium Ardougne diaries. Once you’ve completed those diaries, go to Two-Pints, who is located in the Flying Horse Inn in East Ardougne, and he’ll give you your cloak.

Xeric’s Talisman

The Xeric’s Talisman, more specifically, the Xeric’s Glade teleport, transports you to Hosidius, near the magic trees. Heading slightly east, you’ll find the farming patches in Hosidius, which will save you a lot of time in the long run. To get the Xeric’s Talisman, you could either kill lizardmen, brutes, shamans, or you could try steal from the stone chests in the Lizardman Temple.

Levelling Guide

For this OSRS Farming guide, you’ve got two main options to chose from (however, feel free to switch it up sometimes, or even do both simultaneously!): The Fast method, and the Profitable method. However, from levels 1 through to 23, the methods are the same in this OSRS Farming Guide.

Levels 1-17 Completing Fairy Tale Part I

To kick off the OSRS Farming guide, from levels 1 through to 17, you’ll be completing the “Fairy Tale Part I’ quest. In addition to the massive amounts of experience this quest offers, you’ll also be able to receive the magic secateurs, which we talked about earlier. To start the quest, simply head to Martin the Master Gardener, whom is located in the Draynor Village market, as shown on the map.

Levels 17-23 Farming Oak Trees (or any other method)

From levels 17 through to 23 (and further onto 27, if you chose to go down the Fast route), you’ll be farming Oak Trees. For this method, and for subsequent tree runs, you’ll need 5 (6 if you are above 65 farming) of the sapling of the tree you wish to plant (in this case – an oak sapling), a rake, a spade, teleports to Lumbridge, Varrock, Falador, Taverley, the Tree Gnome Stronghold, and if you’re above 65 farming, the Farming Guild, and 5 (6 if above 65) of the relevant gardener payment (in this case – baskets of tomatoes), and a stack of coins. We also recommend weight-reducing gear, to zoom through the tree run.

With all your items equipped and, in your inventory, head to the patches shown adjacent. If you’re above 65 farming, you can additionally use the Farming Guild patch. Once you’re at a patch, if there’s already a tree there, pay the gardener 200 coins to remove it. Then, simply rake any weeds until its clear, plant your sapling and pay the neighboring gardener the payment (in this case, the basket of tomatoes). Come back approximately 3 and a half hours later and repeat the whole process!

Keep in mind, for these levels, you can always continue questing, to unlock more items and gain more experience to assist you in your farming journey.

Levels 23-27 – Farming Oak Trees

Same as before, scroll up!

Levels 27-30 – Farming Oak Trees & Apple Trees

Now – to start doing fruit tree runs! For the Oak tree side of this method, it’s the exact same as before (so scroll up!). To do apple trees, as well as subsequent fruit tree runs, you’ll need a spade, a rake, stack of coins, 5 (6 if above 85 farming) saplings of the tree you wish to plant (in this case – apple saplings), and teleports to the Tree Gnome Stronghold, Catherby, outside the Tree Gnome Maze, Lleyta, North of Brimhaven and if you’re above 85 farming – the Farming Guild, and 5 (6 if above 85 farming) of the relevant gardener payment (in this case – 9 sweetcorn for each apple tree). We also recommend you equip weight reducing gear.

With all your items equipped and, in your inventory, head to any of the patches as shown on the map adjacent. If you’re above 85 farming, you can use the fruit tree patch at the Farming Guild. When you’ve reached a fruit tree patch, if there’s already a tree present, pay the gardener present to remove it, then rake any weeds, plant your sapling, and pay the gardener the payment (in this case, 9 sweetcorn). Come back approximately 16 hours later and repeat the whole process!

Levels 30-33 – Farming Willow Trees & Apple Trees

Moving on from oak trees, from levels 30 to 33, you’ll be farming both willow trees and apple trees. The apple tree side of this method is the same, while the Tree part isn’t. However, you can use the exact same tree run guide as shown in the methods above. Instead of using oak saplings, you’ll be using willow saplings, and instead of the gardener payment being a basket of tomatoes, it’ll instead be a basket of apples. Willow trees take a little longer to grow, so come back in approximately 5 hours.

Levels 33-35 – Farming Willow Trees & Banana Trees

From levels 33 through to 35, you’ll be saying goodbye to the apple trees, and moving onto farming banana trees, as well as willow trees. The willow tree part of the guide still remains the same, however there are slight changes to the fruit tree run. Instead of apple tree saplings, you’ll be using banana tree saplings, and your payment won’t be 9 sweetcorn. Instead, your gardener payment will be 4 baskets of apples.

Levels 35-39 – Farming Willow Trees & Banana Trees & Teak Trees

From levels 35-39, you’ll still be farming willow trees and banana trees, but you’ll also be farming teak trees. To farm teak trees, and subsequent hardwood trees, you’ll need a spade, a rake, a stack of coins, the gardener payment (in this case – 15 limpwurt root per teak tree), the sapling of the tree you wish to plant (in this case – a teak sapling), and teleports to the Fossil Island Mushroom Forest. We also recommend bringing along some weight reducing gear.

With all your items, head to the hardwood patch at Fossil Island, as shown on the map. When you’re there, if there’s already a hardwood tree present, pay the adjacent gardener to remove it, then take any weeds, plant the sapling then pay the gardener the relevant payment. Teaks take quite a while to grow, so come back in approximately 3 days and 3 hours and repeat the whole process.

Levels 39-42 – Farming Willow Trees & Orange Trees & Teak Trees

From levels 39 through to 42, you’ll be dismissing your banana trees, and instead moving onto orange trees, as well as willow trees and teak trees. We’ve already discussed how to farm willow and teak trees, so scroll up if you forgot! To farm orange trees, you’ll be using the exact same fruit tree method as discussed previously. However, instead of banana saplings, you’ll be using orange tree saplings. Additionally, instead of your gardener payment being 4 baskets of apples, you’ll instead be using 3 baskets of strawberries per patch.

Levels 42-45 – Farming Willow Trees & Curry Trees & Teak Trees

We’ll again be switching the fruit trees this time, from levels 42 to 45. You’ll still be farming willow and teak trees, but you’ll also be farming curry trees. To farm curry trees, just use the same fruit tree method as shown previously. Instead of orange tree saplings, you’ll be using curry tree saplings, and your new gardener payment will be 5 baskets of bananas per patch, instead of 3 baskets of strawberries.

Levels 45-51 – Farming Maple Trees & Curry Trees & Teak Trees

Sick of farming willows? Well you’re in luck, as from levels 45 to 51, you’ll be farming maple trees, curry trees and teak trees. By this time, you should already know how to farm curry and teak trees (but if you don’t – scroll up to the previous methods!). To farm maple trees, you’ll be using the exact same method as you did for oak and willow trees. This time, your sapling will be a maple tree sapling, and your gardener payment will be a basket of oranges. Maple trees take longer than the previous trees you’ve grown, so come back in approximately 5 and a half hours.

Levels 51-55 – Farming Maple Trees & Pineapple Trees & Teak Trees

From levels 51 through to 55, you’ll still be farming maple and teak trees, but this time, you’ll be farming pineapple trees. Using the same fruit tree method as shown previously, to farm pineapple trees, simply use pineapple tree saplings instead of curry tree saplings, and 10 watermelons as your gardener payment.

Levels 55-57 – Farming Maple Trees & Pineapple Trees & Mahogany Trees

From levels 55 to 57, you’ll finally be moving on from teak trees, onto its older sibling – the Mahogany Tree, while still farming maple trees and pineapple trees. To farm mahogany trees, you’ll still be using the same method as you used with Teak trees, with a few changes. Instead of using a teak tree sapling, you’ll be using a mahogany tree sapling. In addition, your new gardener payment will be 25 yanillian hops, instead of the previous 15 limpwurt roots. Mahogany trees also take longer to grow, so come back in approximately 3 days, 13 hours and 30 minutes.

Levels 57-60 – Farming Maple Trees & Papaya Trees & Mahogany Trees

Saying goodbye to pineapple trees, from levels 57 to 60, you’ll be farming maple trees, papaya trees and mahogany trees. While the hardwood and tree run remain the same, the fruit tree method differs. Instead of pineapple tree saplings, you’ll be using papaya tree saplings, and instead of your gardener payment being 10 watermelon, it’ll be 10 pineapples per patch.

Levels 60-68 – Farming Yew Trees & Papaya Trees & Mahogany Trees

Moving onto the high levelled trees, from levels 60 all the way to 68, you’ll be farming yew trees, papaya trees and mahogany trees. You’ve already seen how to farm papaya trees and mahogany trees, but it’s the yew trees that’ll be new. To farm yew trees, you’ll be using the exact same method you used to farm maple trees (scroll up if you forgot!), but instead of maple tree saplings, you’ll be using yew tree saplings, and instead of your gardener payment being a basket of oranges, it’ll be 10 cactus spines per tree. Yew trees also take longer to grow, so come back in approximately 7 hours.

Levels 68-72 – Farming Yew Trees & Palm Trees & Mahogany Trees

From levels 68 to 72, you’ll be switching up your fruit trees, as you’ll be farming yew trees, mahogany trees and palm trees. The yew and mahogany trees should be self-explanatory right now, but to farm palm trees, you’ll be using the same fruit tree method you’ve been using all along. However, instead of papaya tree saplings, you’ll be using palm tree saplings, and instead of your gardener payment being 10 pineapples, it’ll now become 15 papaya fruit.

Levels 72-75 – Farming Yew Trees & Palm Trees & Mahogany Trees & Calquat Trees

Ready for another tree? From levels 72 through to 75, you’ll still be farming yew trees, palm trees and mahogany trees, but this time – you’ll also be farming calquat trees. The yew, palm and mahogany trees stay the same, so scroll up if you forgot how to do those. To farm calquat trees, you’ll need a rake, a spade, a stack of coins, a calquat tree sapling, 8 poison ivy berries and teleports to North of Tai Bwo Wannai. Weight reduction gear is also recommended.

With your items, head to the calquat patch as shown on the map. Once you’re there, if there’s already a calquat tree present, pay the gardener to remove it, then rake any weeds, plant the calquat sapling and pay the gardener your 8 poison ivy berries. Come back in 21 and a half hours and repeat it all over again!

With all your items, head to the hardwood patch at Fossil Island, as shown on the map. When you’re there, if there’s already a hardwood tree present, pay the adjacent gardener to remove it, then take any weeds, plant the sapling then pay the gardener the relevant payment. Teaks take quite a while to grow, so come back in approximately 3 days and 3 hours and repeat the whole process.

Levels 75-83 – Farming Magic Trees & Palm Trees & Mahogany Trees & Calquat Trees

Finishing off the tree progression for farming, from levels 75 to 83 you’ll be farming magic trees, palm trees, mahogany trees and calquat. Everything remains the same, except the Magic trees, which are new to this level. However, the method to farm magic trees is the exactly the same as yew trees, but instead of yew tree saplings, you’ll be using magic tree saplings, and instead of your payment to the gardener being 10 cactus spines, it’ll be 25 coconuts. Magic trees also take longer to grow, so come back in approximately 8 hours.

Levels 83-99 – Farming Magic Trees & Palm Trees & Mahogany Trees & Calquat Trees & Spirit Trees

To finish off the fast method of this OSRS Farming guide, from levels 83 all the way to 99, you’ll still be farming magic trees, palm trees, mahogany trees and calquat trees, but this time – you’ll also be farming Spirit Trees. Keep in mind, you can only plant one spirit tree at a time at level 83 farming, 2 at 91, and 3 at 99.

To farm spirit trees, you’ll need a spade, a rake, a stack of coins, numerous spirit tree saplings (1 at level 83 farming, 2 at 91, and 3 at 99), teleports to three of the following: South-East Etceteria, East of Port Sarim, North of Brimhaven and the Hosidius House, as well as the gardener payment of 5 monkey nuts, a money bar and a ground suqah tooth per patch. Weight reducing gear is also heavily recommended.

With your items equipped and, in your inventory, go head to any of the patches as shown. If there’s already a spirit tree present, use your shovel on it to dig it up, rake any weeds, plant your sapling and pay the gardener your payment. If you’re 91 or above farming, head to another patch, and if you’re above 99, you can head to another one after that. Spirit trees do take a while to grow, so come back in approximately 2 days and 11 hours to repeat the whole process.

Levels 23-26 – Farming Tarromin

To kick off the money-making section of this OSRS Farming guide, you’ll farming tarromin from levels 23 to 26. To farm tarromin weed, and subsequent herbs, you’ll need your magic secateurs (or regular secateurs if you don’t have its magical variation), 8 of the relevant herb seeds (in this case – tarromin seeds), 6 ultracompost (5 if you have 50% hosidius favor), a rake, a spade, a seed dibber and teleports to South of Falador, West of Port Phasmatys, North of Catherby, North of Ardougne, Southeast of the Great Kourend, Roof of Troll Stronghold, Harmony Island and Weiss. We heavily recommend bringing along weight reducing gear, such as the graceful outfit, as you’ll be travelling a lot.

With your items, head to any of the herb patches as shown. Once you’re there, simply pick any herbs that are present, note them by using them on the gardener, rake any weeds, apply ultracompost and plant your seed. Do this for all the herb patches (or at least the ones you can access) except the Trollheim patch, the Weiss patch, and if you’ve got 50% Hosidius favor, the Great Kourend patch. For those last three patches, there’s no need to apply ultracompost. Come back in approximately 1 hour and a half and repeat the whole process.

Levels 26-32 – Farming Harralander

From levels 26 to 32, you’ll be farming harralanders. For this method, use the exact same technique as shown in the method previous, but instead of tarromin seeds, use harralander seeds.

Levels 32-38 – Farming Ranarr Weed

Moving onto the better money makers, you’ll be farming ranarr weeds from level 32 to 38. Using the same method as before, replace the harralander seeds with ranarr seeds.

Levels 38-44 – Farming Toadflax

Until level 44, you’ll be farming toadflax from level 38. Use the same method and replace the ranarr seeds with toadflax seeds.

Levels 44-56 – Farming Irit Leaf

For the next 12 levels, you’ll be farming irit leaves from level 44 until you get to level 56. Replace the toadflax seeds with irit seeds, and you’ll be good to go.

Levels 56-67 – Farming Avantoe

You’ll then be farming avantoes from level 56 to 67. And yes, you guessed it, replace the irit seeds with avantoe seeds, while still using the same method.

Levels 67-73 – Farming Cadantine

From levels 67 to 73, you’ll be farming cadantine, replacing the previously used avantoe seeds with cadantine seeds.

Levels 73-79 – Farming Lantadyme

For the second last method in the profitable section, you’ll be farming Lantadymes from levels 73 to 79, using lantadyme seeds instead of Cadantine seeds.

Levels 79-99 – Farming Dwarf Weed

For the final stretch, you’ll be farming dwarf weeds from levels 79 all the way to skill mastery at 99. Replace the previous lantadyme seeds with dwarf weed seeds and you’ll be set, as this concludes this OSRS Farming guide!

Cave Crawlers OSRS Guide – One of the Best Monsters for Beginners

Cave Crawlers are one of those forgotten Old School monsters. They are for low levels that are just starting training slayer and are the first monster that drops armored boots. They drop the bronze ones.

What very few people know about these monsters is how weird they are. Every game tick that you do not hit the cave crawler with no damage, it is going to heal 1 hp. A game tick is 0.6 seconds, so that is pretty fast, and often new players can not kill them faster than they heal.

They are also a great monster for herblore training. Almost as good as chaos druids, but without the risks of getting killed in the wilderness. They have a very weird drop table that makes it seem like they were designed for people to train herblore on them. In my opinion, these monsters are more than worth it to have a beginner guide written about them!

Here is where to find cave crawlers

There are 3 places where you can find these. In order from best to worse for new players or players who want to train herblore on them, these are my picks:

Lumbridge Swamp caves:

For low levels, this is going to be the best place to train and fight with them. It is very close to the bank, and you do not need to do any quests or go very far. Tip: Bring a light source!

Dorgesh-Kaan South Dungeon:

A decent spot and nice enough if you have all the requirements. It is not worth it to do everything needed to go to this spot as you will only do cave crawlers a few times in your RuneScape career.

Fremennik Slayer Dungeon:

When you are at a higher level this is the best place by far. However, for new players, it just does not make any sense to go to this spot, and stronger players will not go to slayer masters that give this task.

What you need to know before killing cave crawlers

If you do not have a high level of defense you should use range or magic to kill them. Try to use a good safe spot and you will be fine when fighting them. If you are going to the Lumbridge swamp to kill them, you should bring a lightning source with you. However, if you take a candle or anything else that is not a lantern, it could explode and deal massive damage.

You should also bring an anti-poison. The cave crawlers can hit you and poison you. If you have the herblore levels, you can get the drops to make your anti-poison. However, I do advise you to bring one, just to be sure.

Tip: Cave Crawlers do not count as lizards on a slayer task!

Cave crawler drops: herblore time

Bronze boots – This is the unique drop the cave crawlers drop. There isn’t any other monster in the old-school Runescape world that drops this. So if you need bronze boots, there is only one place to go, the Cave crawlers.

Nature and fire runes – if you are an ironman, they drop quite some nature runes. They drop them 3 to 4 at a time, with a one in 21 on average drop rate. Fire runes are also dropped by them, so you can do low alch or high alch if you are the level. Unfortunately, they do not even drop anything that can be alched.

For the next part, I am going to discuss the drops in pairs, as they can be used that way to make a potion with the herblore skill.

The basics

  • A vial of water: They drop the vial of water with a 1 in 10 drop rate. You can use this to make potions. Just combine a clean herb and the fitting ingredient and you will make a 3 dose potion.
  • Grimy Guam leaf and eye of newt: The cave crawler drops these two. Clean the grimy guam leaf and add it to your vial of water. Then add the eye of newt. Unfortunately, they drop the Guam leaf much more often than the eye of a newt. You need to have a level 3 herblore to do this. You will have made an attack potion now.
  • Grimy marrentill and unicorn horn dust: If you have level 5 herblore you can clean the marrentill and put it in the vial of water. Add the unicorn horn dust to the unfinished potion you just made. You have now made an anti-poison! You can use it to heal your poison status if you have one due to the cave crawlers.
  • Grimy tarromin and limpwurt root: At level 12 herblore you can make these two ingredients into strength potions. All you need to do is clean the tarromin and add it to the vial of water, now put in the limpwurt root, and tada! You have a strength potion.
  • Harralander and red spider eggs: At level 22 you are going to get access to restore potions. These are pretty niche, and there are not a lot of uses for them. They do give some pretty decent experience.

The drops continued!

If you have over 22 herblore, I am going to assume you are pretty high combat and know-how this skill works. So I am going to discuss the rest of the herb drops in a more abbreviated version.

  • Grimy Ranarr Weed: They also drop the most useful herb for lower and mid-level accounts. Since they drop both white berries and snape grass you can make two kinds of potions. The defense potion is at level 30 and the prayer potion is at level 38.
  • Grimy Irit leaf: Cave Crawlers also drop the irit leaf, these are useful to make super attacks at level 45 and super antipoison at herblore level 48. To make these, you will need an eye of newt for the super attack and unicorn horn dust for the super anti potion.
  • Grimy Avantoe: Since they drop both avantoe and snape grass, you can make fishing potions at level 50 herblore.
  • Grimy Kwuarm: At level 55, you can make super-strength potions with herblore skill. You will need a limpwurt root too to make the potion.
  • Grimy Cadantine: The humble cave crawler also drops the ingredients for the level 66 herblore potion, super defense. You will need cadantine and white berries to make the potion.
  • Grimy Lantadyme: About one in 250 will drop this herb. They do not drop the ingredients needed to make a potion with it, but it is a good herb to pick up as it is worth a bit of money.
  • Grimy Dwarf Weed: this is another herb they drop on average once in 250 kills. However, you can not make a potion with it as they do not drop any ingredients to make the ranging potion.
  • Snape grass seed: They only drop one kind of seed that is useful for ironmen. This is the snape grass seed, however, they only drop it once in 630 kills on average. So it is pretty rare.

The stats of a cave crawler

Cave crawlers are a pretty low-level monster. Since it is available at level 10 slayer, it is a monster mostly intended for beginning players. You should not underestimate it. It has some pretty annoying mechanics and can deal quite some damage. Even if they already come easy to you, it is useful to know their weaknesses so you can kill them more effectively.

  • Combat level: Their combat level is 23, which means they are a lower-level monster, but still one of the strongest that you can find in Lumbridge.
  • Hitpoints: The monsters have 22 hitpoints. However, this is kind of misleading, since they heal very fast. Every tick – or 0.6 seconds – that you do not do damage to them they heal one hitpoint. So if your damage per second (DPS) is low, it is possible that you wo not be able to beat them at all!
  • Max hit: The cave crawlers hit a maximum of 3. They are also poisonous for 4 damage. This can be pretty dangerous for new players not being careful and on low hitpoints. The damage can stack and you can be hit for a 7 (3 normal plus 4 poison) at once.
  • Weaknesses: Cave crawlers have two weaknesses. They only have a +5 defense against crush and a +5 defense against magic attacks. Against stab, slash, and range they all have +10 defensive stats. This is pretty tanky and combined with the +1 hitpoint every non-damage game tick they can be very hard and annoying to kill.

Frequently asked questions about Cave Crawlers

Question: Are cave crawlers a good money maker?

Answer: No, they are not. While they drop a lot of higher-level herbs and ingredients, the drops are pretty rare and not worth all that much. They are great if you are an ironman, and even more so if you are a hardcore ironman, who does not want to kill chaos druids in the wilderness.

You will get a lot of very useful herbs and ingredients that will help you improve your herblore past the early levels.

Question: How long do you stay poisoned in OSRS?

Answer: Being poisoned in OSRS is pretty dangerous since it takes quite a while to wear off and can hit over 99 hitpoints. The damage of the poison decreases by one, every 5 times you get hit by poison. It takes 18 seconds for poison damage to hit.

Bringing an antipoison potion is going to be vital if you want to fight the cave crawlers for a decent amount of time. You will have little chance to survive if you do not have food and the trip to the bank is pretty far.

They do drop the ingredients to make your own anti-poison, but you need to be lucky enough to get them.

Question: I have a lizard task, can I kill cave crawlers instead?

Answer: No, it is not a lizard task. Despite them looking very much like they are a completely separate slayer task. There is no equivalent to them that you can kill as an alternative. So if you have a cave crawler slayer task from one of the slayer masters that assigns them, you will have to kill them. If you do not want to kill them, you will have to skip the slayer task. However, this ends your streak, and that is a pretty bad idea if you want to have a decent amount of slayer points in the future.

Question: How do I reach the cave crawlers in the Lumbridge swamp easily?

Answer: There are three ways, however, I am going to assume you are a new player as the other two ways are for medium to high levels who definitely know the answer to this at that level.

The method you should do is to simply go to the red exclamation mark on your map and look for the candle seller near it. He sells a rope to go down into the swamp. Just use the rope on the hole, and you can now go inside the swamp. Do not forget a light source and a tinderbox if you go down there! I recommend a lantern to avoid the explosions of the swamp gases.

Conclusion: A great alternative to chaos druids for beginners

Looking at the drop table, it is pretty clear what the designers of these monsters had in mind. Give new players a possibility to train their herblore and explore potions while training the slayer. You can make all the beginning potions and get some decent herblore experience. The herbs they drop stay useful all the way to the higher levels in the game.

Combat-wise these monsters should not be underestimated. While I do not think a level 30 would have any problems with this monster – as long as they have something against the potion – and kill them pretty quickly. A level 10 to 20 might have more trouble getting through their defense and their hitpoint mechanic.

While these monsters are pretty good for ironmen to get herblore levels and herbs, they are horrible money makers at any level. Do not go here if you want to make money quickly and reliably.

RuneScape Kingdom Management Guide

Welcome to my comprehensive guide for managing your own kingdom in Miscellania!

The main aim of this guide is to examine the different methods of managing your kingdom and ultimately making lots of gp (or collecting lots of helpful resources). This guide is to help anyone who is interested in successfully and efficiently managing their kingdom, whether you are an experienced or newly crowned regent.

To get an idea of what managing Miscellania is about before you read my guide, you may like to read the article in Runescape Wiki.

This guide is for players who have completed BOTH the quests, ‘Throne of Miscellania’ and ‘Royal Trouble’. Although you can begin managing your kingdom after completing the first quest, it isn’t recommended, so I will assume that you have completed both quests.

¤ Table of Contents ¤

Requirements
Getting There
What to do – Weekly Routine
Different Resources
Price Guide
Which resources to collect
Resources collected after a day
Resources collected after a week
Approval Ratings and Money
Typical Herb Harvests
Typical Bird Nests
Typical Bird Nests Continued
Possible Farming Harvests
Other Tips
Benefits of Kingdom Management
Calculating your own Profits
Uses for your resources

¤ Requirements ¤

There are surprisingly a large amount of requirements to manage your kingdom with success, so I have decided to split them up into sections.

In order to manage your kingdom, you must have completed ‘Throne of Miscellania’ and ‘Royal Trouble’. Without these two quests, you will be unable to do anything! Completing both quests allows you to pay 75k a day, rather than just 50k if you had only finished one quest. The ‘Throne of Miscellania’ quest also has a number of prerequisite quests, but these will be easy for any avid adventurer. It is also recommended that you complete ‘Fairy Tale Part 1’ and unlock the fairy ring transportation system (discussed later) in ‘Fairy Tale Part 2’. You do not even need to complete ‘Fairy Tale Part 2’ (or satisfy the skill requirements). You just need to get up to the part which unlocks the fairy ring transport system.

Before you begin managing your kingdom, you must have a spare 1.35 mil. The reason I say this exact amount is explained later in the guide. Although 1.35 mil may seem like a lot to a few people, you will make this back very quickly, so don’t worry. Having more money is a good idea in case you forget, but 1.35 mil is the least you should have.

¤ Pickaxe or hatchet ¤

In order to keep your approval rating high, you will need a pickaxe or hatchet (rune will work well). Although there are other ways to raise your approval rating, mining coal or cutting maples/teaks are generally considered the fastest. Normal experience is not gained while improving your rating.

Having enough bank space is very important as you will need somewhere to store all those resources collected by your subjects on Miscellania. 15 bank spaces are usually enough to store all the resources collected, but if you don’t have enough you will have to go back to a bank to make room. Advisor Ghrim will tell you how much space you need.

¤ Getting there ¤

A few different methods of getting there include:

¤ Ring of Wealth ¤
The ring of wealth, when charged, has a teleport option that can take you to Miscellania. It only holds 4 charges, so will have to be recharged.
¤ Teleport scroll ¤
A teleport scroll to Miscellania provides a teleport to the island, and can be obtained from treasure trails or purchased from the GE.

This method uses the fairy ring network (unlocked part way through the quest ‘Fairy Tale Part 2’). The fairy ring code for Miscellania is C I P. The most commonly used method to gain access to the fairy rings is by entering the fairy ring between Edgeville and the Grand Exchange, which you can get to with a glory teleport to Edgeville (followed by a short run east). Also, if you have a slayer ring, a slayer ring teleport will put you right next to a fairy ring saving you a little bit of time. Make sure you have a dramen or lunar staff equipped if you have not completed Fairy Tale III.

This option is only available if you have 83 farming and a grown spirit tree planted on Etceteria, which is the island next to Miscellania.

You can also use an enchanted lyre to teleport to Relekka, and from there you can take a boat ride to get to your kingdom in Miscellania. To enchant your lyre, you will need to offer a raw shark (or other raw fish) which will give it two more charges.

¤ House teleport (Relekka) ¤

If you have your house in Relekka, you can use the ‘teleport to house’ spell and run to the boat which will take you to your kingdom. If you have completed the quest ‘Love Story’ you can use chipped teleport tablets to get to Relekka without having to move your house.

If you teleport to Camelot and walk to Relekka you will be able to take the boat to the island of Miscellania.

¤ What to do – Weekly Routine ¤

This part of the thread is a rough check list of what to do every week. I have decided to split it up into days. Once you have managed your kingdom for a few weeks, this will all be very obvious.

Throughout the guide, I suggest collecting your resources once a week, but you can do it whenever it suits you. You could collect your resources each day, every 3 days, each week or even as seldomly as every few months.

Raise approval rating to 100%. Deposit 1.35 mil (or more) into the coffers by speaking to Advisor Ghrim. Collect any previously gathered resources.

For the remaining six days, all you need to do is keep your approval rating at 100%. It will go down 1% each day. You can skip a few days, but not too many.

¤ What your coffers look like during the week ¤

At the start of the week, you put in 1350k.

Amount left after day 1: 1275k
Amount left after day 2: 1200k
Amount left after day 3: 1125k
Amount left after day 4: 1050k
Amount left after day 5: 975k
Amount left after day 6: 900k
Amount left after day 7: 825k

So you have spent 525k for the week, but you need to keep a minimum amount of 750k in the coffers at all time (in my view), but by putting in 1.35mil you have an extra day of payments just in case you forget.

The above routine assumes that you collect your resources once every week. You can collect your resources daily, but it means you need to waste time speaking to Advisor Ghrim each day.

¤ Different Resources ¤

One of the roles of managing a kingdom is choosing which types of resources to collect. This is done by speaking to Advisor Ghrim and selecting the ‘How is the Kingdom faring’ option. The options you can choose from are:

Herbs
Flax
Coal
Maple
Tuna and swordfish (In the ratio 10:3. Raw or cooked, you decide.)
Mahogany
Teak
Mahogany and teak
Farming seeds

All these options give bonus resources for a given amount collected:

For every 100 herbs, 1 herb seed is collected.
For every 600 flax, 1 herb seed is collected.
For every 150 coal, 1 uncut gem is collected.
For every 100 maples, 1 nest is collected.
For every 50 tuna (every 65 fish), 1 uncut gem or casket is collected. You could also get a level 1 or 2 clue scroll.
For every 350 mahogany/teaks, 1 nest is collected.

It appears that bonus items reach a cap of 999, so it is best to collect your resources before it has the chance to reach this cap.

¤ Price guide ¤

This section is a price guide for some of the items collected from Miscellania. It will not always be up to date, but I will try my best. The prices are the GE mid prices. You do not need to update prices for me anymore, I can do it automatically.

Last updated from GE prices: 18th March 2013

Maple logs ¤ 36 gp
Flax ¤ 43 gp
Coal ¤ 240 gp
Tuna ¤ 65 gp
Swordfish ¤ 147 gp
Mahogany logs ¤ 527 gp
Teak logs ¤ 95 gp

Crushed Nest ¤ 1265 gp

Grimy Tarromin ¤ 77 gp
Grimy Harralander ¤ 552 gp
Grimy Ranarr ¤ 2986 gp
Grimy Irit ¤ 2219 gp
Grimy Avantoe ¤ 4927 gp
Grimy Kwuarm ¤ 2347 gp
Grimy Cadantine ¤ 2777 gp
Grimy Lantadyme ¤ 7772 gp
Grimy Dwarf weed ¤ 8880 gp

Ranarr Seed ¤ 1212 gp
Snapdragon Seed * 4360 gp

Calquat tree seed ¤ 31.9 k
Magic seed ¤ 182 k
Maple seed ¤ 31.7 k
Papaya tree seed ¤ 40.5 k
Pineapple seed * 7027 gp
Palm tree seed ¤ 120 k
Yew seed ¤ 63 k
Willow seed * 684 gp
Curry tree seed * 96 gp
Orange tree seed ¤ 10 gp
Banana tree seed ¤ 10 gp
Apple tree seed ¤ 10 gp
Acorn ¤ 36 gp

Gold Ring ¤ 154 gp
Sapphire Ring ¤ 431 gp
Emerald Ring ¤ 1065 gp
Ruby Ring ¤ 1105 gp
Diamond Ring ¤ 1973 gp

¤ Which resources to collect ¤

Although this is a simple question which everyone wants the answer to, it is hard to give an answer because prices vary according to the GE, meaning what was best last week might not be as good this week. However, I will say what is currently best in order:

Herbs > Coal > Mahogany > Maple > Flax > Fish

That order above means it is best to put 10 workers on the first item, and 5 workers on the second item. If you can’t choose the second item due to restrictions of being able to choose one of the certain type, then choose the third.

Doing maples varies though as most of the profit is dependent on the seeds you get from the nests and not the maples themselves. If you do not want to take the risk, choose the next best thing.

What do I choose to collect? I usually choose the best option as stated above.

To calculate what is best for you, use the amounts on the next two posts, and multiply those by the prices in the above post (or more up to date prices in the GE database). When seeing how much profit you make from maples, assume that two thirds of the nests contain seeds and that the average seed price is as stated on page 2, post 4 (this average is gained from the data of tree seeds and the prices in the guide).

See page 2, Post 8 (Calculating your own profits) for more relating to the different resources. There you can see the current daily profits, or even calculate it for yourself. The results are based on the prices listed in my price guide.

¤ Resources collected after a day ¤

This post and the next post show the amount of resources collected each day or week, depending on whether you put 10 workers or 5 workers on collecting those resources. 10 workers is a full bar and 5 workers is a half bar. Mahogany and teak amounts may be incorrect, so if you know the correct amount please let me know.

¤ 10 Workers, 1 Day ¤

61 herbs and 0.6 herb seeds
1250 flax and 2.1 herb seeds
546 coal and 3.6 gems
892 maple and 8.9 bird nests
575 fish (442 tuna and 133 swordfish) and 8.8 gems or caskets
223 mahogany and 0.6 bird nests
301 teak and 0.9 bird nests
261 mahogany/teak and 0.7 bird nests
Farming seeds (varies a lot. If you have information, let me know)

* 5 Workers, 1 Day ¤

30 herbs and 0.3 herb seeds
625 flax and 1 herb seed
272 coal and 1.8 gems
446 maple and 4.5 bird nests
286 fish (220 tuna and 66 swordfish) and 4.4 gems or caskets
111 mahogany and 0.3 bird nests
150 teak and 0.4 bird nests
130 mahogany/teak and 0.4 bird nests
Farming seeds (varies a lot)

Also note, the ‘Mahogany and teak’ amounts refer to the total amount, not each (for example 260 mahogany and teak means roughly 130 of each).

¤ Resources collected after a week ¤

¤ 10 Workers, 1 Week ¤

423 herbs and 4 herb seeds
8750 flax and 14 herb seeds
3821 coal and 25 gems
6244 maple and 62 bird nests
4017 fish (3090 tuna and 927 swordfish) and 61 gems or caskets
1558 mahogany and 4 bird nests
2107 teak and 6 bird nests
1829 mahogany/teak and 5 bird nests
Farming seeds (varies a lot. If you have information, let me know)

* 5 Workers, 1 Week ¤

211 herbs and 2 herb seeds
4375 flax and 7 herb seeds
1910 coal and 12 gems
3119 maple and 31 bird nests
2002 fish (1540 tuna and 462 swordfish) and 30 gems or caskets
779 mahogany and 2 bird nests
1053 teak and 3 bird nests
914 mahogany/teak and 2 bird nests
Farming seeds (varies a lot. If you have information, let me know)

These numbers are rounded off.

¤ Approval Ratings and Money ¤

Your approval rating is what the subjects of your kingdom think of you. If you help them out by doing various jobs, your approval rating will rise. However, if you kill them or thieve from their market stalls, your approval rating will plummet. Just another thing to worry about in your duty as regent . You will lose 1% approval rating each day if you do not help your subjects. Killing the villagers gives -5% approval rating, and stealing from them gives -1%.

Keeping your approval rating at 100% is easy. Most people will improve their approval rating by mining coal, cutting maples or raking the farming patch. I mine coal to get my approval rating higher as it is closest to the fairy rings. If your WC is fairly high, then the fastest way to gain approval is by cutting Teaks. But if you get to the island via the Fairy rings and are at about 85% or more already, it’s faster to just cut Maples on the way to pick up your subjects work.

Having a high approval rating is important, so it is a good idea to raise it a couple of times a week. Raising it every day of the week is ideal, but it is not always practical.

You can find out your approval rating by talking to any of your subjects or Advisor Ghrim.

In order to use this to its full extent, you should have at least 1.35 mil. You can put in as much gp as you want, up to 7.5 mil gp. The reason you might want to do this is in case you forget to refill the coffers. Having any less than 1.35 mil is not a good idea as you will need to talk with Advisor Ghrim a lot more often. I recommend putting extra gp in if you have it spare, just in case something happens which stops you from playing a few days.

10% of your kingdoms coffers are taken at a certain time each day, capped at 75k. So if you had 2mil, 75k would be taken. If you put in 750k, 75k would be taken. If you put in 600k, 60k would be taken.

A Fremennik task reward allows you to pay in flatpacks

¤ Typical Herb Harvests ¤

One of the options you can choose is to gather herbs, and it can be quite profitable depending on the type of herbs you get. Herbs will never include Guam, Marrentill, Wergali, Toadflax, Snapdragon or Torstol. This is a good thing in my opinion as it means you will get higher levelled herbs (which means higher profits). All herbs will be grimy, and it is up to you if you want to clean them before selling them.

This section does not take into account Fellstalk herbs (yet), as they were released after this data was collected.

Below I will show a large collection of herbs harvested by subjects on Miscellania so you can get an idea of how many of each type of herb you will get in the long run.

The format will be Amount ¤ Herb type ¤ Percentage.

3770 ¤ Tarromin ¤ 21.6%
3508 ¤ Harralander ¤ 20.1%
1067 ¤ Ranarr ¤ 6.1%
2202 ¤ Irit ¤ 12.6%
2277 ¤ Avantoe ¤ 13.0%
1095 ¤ Kwuarm ¤ 6.3%
1198 ¤ Cadantine ¤ 6.9%
1205 ¤ Lantadyme ¤ 6.9%
1135 ¤ Dwarf weed ¤ 6.5%

17457 ¤ Total ¤ 100%

Using the prices as shown in the guide, the average herb price can be found to be:

¤ Current average herb price: ¤ 2683 gp.

Just for your interest, this is found using the following formula:

Average herb price = 0.216*(Tarromin price)+0.201*(Harralander price)+0.061*(Ranarr price)+0.126*(Irit Price)+0.13*(Avantoe price)+0.063*(Kwuarm price)+0.069*(Cadantine price)+0.069*(Lantadyme price)+0.065*(Dwarf weed price)

¤ Typical Bird Nests ¤

The focus of this section is on the bird nests which you obtain as a bonus from collecting maples, mahogany or teak. Each bird nest you collect will either have a seed (fruit or tree seed), a ring or an egg.

This section shows the rough chances of getting particular seeds, and the average seed cost per nest. This has especially been helpful in working out how profitable it is to have your subjects collect maples. See the next post, for an average seed price.

Thanks to recorded data of what sort of nests your workers collect, I have put together this data here which shows what the chances of the types of nests you are likely to get:

Amount ¤ Nest type ¤ Percentage

6070 ¤ Seed nests ¤ 65.8%
2874 ¤ Ring nests ¤ 31.2%
282 ¤ Egg nests ¤ 3.1%
9226 ¤ Total nests ¤ 100%

The numbers below give a good indication of what types of rings to expect in the long run. While the rings aren’t a main part fo the profit you’ll be making, it does add up in the long run.

I have put together this ring nest data here which shows what types of rings you are likely to get (in the format of Amount ¤ Ring type ¤ Percentage):

866 ¤ Gold Rings ¤ 35.7%
980 ¤ Sapphire Rings ¤ 40.3%
345 ¤ Emerald Rings ¤ 14.2%
210 ¤ Ruby Rings ¤ 8.6%
28 ¤ Diamond Rings ¤ 1.2%

2429 ¤ Total ¤ 100%

Using these percentages, we can determine the average ring value you will get from a birds nest while managing your kingdom:

¤ Current average ring price: ¤ 499 gp.

Just for your interest, this is found using the following formula:

Average ring price = 0.357*(Gold ring price)+0.403*(Sapphire ring price)+0.142*(Emerald ring price)+0.086*(Ruby ring price)+0.012*(Diamond ring price)

The numbers below give a good indication of what types of seeds to expect in the long term. Using this data and current prices, it is possible to find an average tree seed price, which is shown below.

Amount ¤ Seed Type ¤ Percentage

1531 ¤ Acorns ¤ 21.5%
966 ¤ Willow seeds ¤ 13.5%
434 ¤ Maple seeds ¤ 6.1%
189 ¤ Yew seeds ¤ 2.6%
89 ¤ Magic seeds ¤ 1.2%
1207 ¤ Apple tree seeds ¤ 16.9%
750 ¤ Banana tree seeds ¤ 10.5%
599 ¤ Orange tree seeds ¤ 8.4%
506 ¤ Curry tree seeds ¤ 7.1%
273 ¤ Pineapple seeds ¤ 3.8%
232 ¤ Papaya seeds ¤ 3.3%
164 ¤ Palm tree seeds ¤ 2.3%
121 ¤ Calquat seeds ¤ 1.7%
73 ¤ Spirit tree seeds ¤ 1.0%

7134 ¤ Total seeds ¤ 100%

¤ Current average seed price: ¤ 10772 gp.

Just for your interest, this is found using the following formula:

Average seed price = 0.215*(Acorn price)+0.135*(Willow seed price)+0.061*(Maple seed price)+0.026*(Yew seed price)+0.012*(Magic seed price)+0.169*(Apple tree seed price)+0.105*(Banana tree seed price)+0.084*(Orange tree seed price)+0.071*(Curry tree seed price)+0.038*(Pineapple seed price)+0.033*(Papaya seed price)+0.023*(Palm tree seed price)+0.017*(Calquat seed price)+0.01*0

¤ Possible Farming Harvests ¤

If you make your kingdom subjects farm for you, they can collect a huge array of seeds. This section lists the type of seeds you can get.

The type and number of seeds collected will vary. Generally you will get a lot of those at the beginning of each section (lots of potato seeds, barley seeds and so on) and very few of the ones at the end (not many watermelon seeds and so on). You will only get 1 tree and fruit tree seed each day (so don’t count on them).

Allotment seeds: Potato seeds, Onion seeds, Cabbage seeds, Tomato seeds, Sweetcorn seeds, Strawberry seeds, Watermelon seeds.

Hops seeds: Barley seeds, Hammerstone seeds, Asgarnian seeds, Jute seeds, Yanillian seeds, Krandorian seeds, Wildblood seeds.

Flower seeds: Marigold seeds, Rosemary seeds, Nasturtium seeds, Woad seeds, Limpwurt seeds.

Herb seeds: Guam seeds, Marrentill seeds, Tarromin seeds, Irit seeds, Ranarr seeds, Avantoe seeds, Snapdragon seeds.

Bush seeds: Redberry seeds, Cadavaberry seeds, Dwellberry seeds, Jangerberry seed, Poison ivy seeds.

Special seeds: Mushroom spores, Cactus seeds, Belladona seeds.

Tree seeds: Willow seeds, Maple seeds.

Fruit tree seeds: Apple tree seeds, Orange tree seeds.

¤ Other Tips ¤

This section is for little bits of information which are important but don’t really have a specific section.

Farming seeds include: Allotment, hops, flower, herb, bush, special, tree (willow and maple only) and fruit (apple and orange only).

When collecting maples, the average tree seed price is important. All numbers I provide use an average based upon results, and this can be found on page 2, post 4.

Resources will still accumulate if you lose membership (and you have money in the coffers). This can be helpful for a few days, but anymore will mean your approval rating gets too low.

If you have too many extra bird eggs, 63 summoning allows you to get a Spirit Cobra. The Ophidian Incubation scroll will turn all the bird eggs which are lying around into Cockatrice Variants. This can be good if you don’t have 50 or 70 summoning yet, or if you already have a raven or god bird.

Many people find it useful to contact Advisor Ghrim using the ‘NPC Contact’ spell which is found in the Lunar spellbook. To use this spell, you will need to have completed the approriate quests and have the runes and magic level required. This can save you walking if you want to speak with him. Using this spell allows you to get feedback on your approval rating.

If you have completed the Achievement Diary of the Freminnik province, you may find the level 3 sea boots useful since they will greatly increase how fast you’ll increase your approval rating. They will also allow you to sell your flatpacked items to Advisor Grim. He’ll value them 1/10 of what the item cost you to make.

Your resources are collected in 24 hour intervals. These intervals start from when you first put money into your coffers. For example, if you first deposited coins at 5pm GMT, your resources will be accumulated at 5pm GMT each day (daylight saving times may cause this to change by an hour or so, but the 24 hour interval will remain).

¤ Benefits of Kingdom Management ¤

If you have read the rest of my guide, you probably have a good idea of the benefits of managing your own kingdom. As regent of your kingdom, you have access to cheap resources which you can use yourself or sell for huge profits.

The great thing about using your kingdom is that it requires hardly any time or effort but still makes lots of money! What this means is that you can do many other things, whether it is earning more money or playing minigames for fun.

If you are busy for a week and won’t get a chance to play much, you can still make hundreds of thousands of gp through your kingdom. If you have extra cash you may as well put it into the coffers.

One of the many benefits is a high chance of getting raven eggs or god bird eggs while collecting maples due to the quantity of nests that your subjects amass. This can save many hours of woodcutting if you are only interested in obtaining that egg.

Caskets from fishing also provide the opportunity to get court cases.

¤ Calculating your own profits ¤

Below I will post the various daily profits using the updated prices (which I have calculated, you can do this yourself once I post the formulas I am using). Rather than posting combinations, I will post the profit you can get by allocating 10 workers to a task. Then choose another option and divide that by two. Add those together and that is your daily profit.

Profit Calculator ¤ Profit

Herbs Profit ¤ 113663 gp
Flax Profit ¤ 3750 gp
Coal Profit ¤ 81040 gp
Maples Profit ¤ 57839 gp
Fish Profit ¤ -1744 gp
Mahogany Profit ¤ 72626 gp
Teak Profit ¤ -13747 gp
Mahogany/Teak Profit ¤ 36816 gp

Looking at those numbers herbs and coal are the highest profit earners (which can be chosen together). I would put 10 workers on herbs and 5 on coal. I can calculate this by doing

Average Daily Profit = 113663 + (81040/2) = 113663gp.

This next part will detail the formulas I use to calculate the daily profits (using 10 workers). While they are not 100% accurate, they give a good idea of what to expect. They are derived from information in the guide. To get the profit using 5 workers, divide the profit by 2. Some formulas do not account for the bonus resources.

The 50k payment is correct, since it is only for 10 workers. The other 5 workers is 25k, which adds to 75k.

Herbs Profit = 61*(Average herb price)-50000

Flax Profit = 1250*(Flax price)-50000

Coal Profit = 546*(Coal price)-50000

Maples Profit = 892*(Maple price)+8.9*(Nest price)+8.9*0.658*(Average seed price)+8.9*0.312*(Average ring price)-50000

Fish Profit = 575*(10/13)*(Tuna price)+575*(3/13)*(Swordfish price)-50000

I decided not to include the other formulas for the teak and mahogany since they can be derived from the guide.

As you can see, I simplify a few of the formulas by using the average herb, seed and ring prices. The end result is the same, it just makes it easier to read.

¤ Uses for collected resources ¤

Other than money, another just as important reason is to use the collected resources yourself to train your skills which may give you more money and definitely more experience.

¤ Herbs ¤
Collecting herbs from your kingdom can give your herblore level quite a boost. After collecting or buying the second ingredients you can make your own potions with the herbs your subjects dutifully collected for you.

¤ Flax ¤
If you spin the flax collected by your kingdom, you can double your money! Granted that it does take time, it is good if you want more money, crafting exp or just need bowstrings.

¤ Coal ¤
Coal is very important if you are a mid/high level smith who prefers to smelt your own ores. Coal is used when making steel, mithril, adamantite and runite bars. Using this coal will increase your profits with an added bonus of smithing exp.

¤ Maple ¤
Maple logs are very useful, and for most people, they are the most efficient log for training firemaking. If you don’t want to burn money, you could use them for fletching.

¤ Fish ¤
Having your subjects collect tuna and swordfish is a good idea. Cooked fish has a higher value, so collect that unless you want to train cooking. You can use the food for your combat training too, and you will never have to buy training food again!

¤ Teak and Mahogany ¤
These types of wood are mainly converted into planks and then used for construction. You could use the lunar spell ‘Plank Make’ to get some magic exp too. You could burn them for firemaking exp if you wanted to.

¤ Farming Seeds ¤
If you are a low level farmer, the seeds from Kingdom Management are ideal. You get a huge range and they will last for a while.

¤ Bird Nests ¤
Although not a resource, bird nests give plenty of tree and fruit seeds which you can use to raise your farming level fast! Crush them afterwards to use in herblore or just to sell.